Choosing a randomizer is really about how many outcomes you need and how much control you want.
TL;DR
- Wheel: Many options; supports weights and no-repeat. Great for groups and streaming.
- Coin: Binary decisions; optional bias with natural toss, bounce, and roll.
- Dice: 1–10 dice; natural collisions; live stats (min/max/avg/sum).
- Top: A yes/no with flair—spin, precession, and a final tilt to one side.
Quick comparison
| Feature | Wheel | Coin | Dice | Top |
|---|---|---|---|---|
| Outcomes | 3–64+ | 2 | 6 per die | 2 |
| Bias controls | Weights per item | Heads/Tails bias | N/A (fair per die) | Yes/No bias |
| No-repeat | Yes | N/A | N/A | N/A |
| Showmanship | High (ticks, sector highlight) | Medium (toss + chime) | Medium (collisions) | High (precession + tilt) |
| Best for | Group picks | Quick decisions | Games, classroom stats | Visual yes/no |
When to use Wheel
- You have many candidates and want to weight them (e.g., "A×3, B×1").
- You must avoid repeats in a session (raffles, prize draws).
- You want on-stream showmanship: ticks, easing, final highlight.
Try it: Wheel
When to use Coin
- You just need Yes/No (or Heads/Tails), but still want natural motion: toss → bounce → roll.
- You want to demonstrate bias (e.g., 60% heads) and collect quick stats.
Try it: Coin
When to use Dice
- You need multiple outcomes, or probability mass (sum of dice).
- Classroom demos: distributions, streaks, and convergence.
Try it: Dice
When to use Top
- You want a decisive but performative yes/no.
- Audiences love the moment it tilts into one side.
Try it: Top
Reproducibility matters
All four tools are seeded. Press Share, send the link, and others will replay the same process and result. For details, see:
→ Reproducible Randomness in the Browser